Don’t mind his horns. There is no evil in darkness. All evils are human.
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Here’s a short video. In Dynamesh with a 512 resolution.
He’ll be facing forward in the final image, I’m digging his profile so I’m sharing.
This where I stopped. I think it was the whole easter theme that killed it for me. I might come back to this model and turn it into an anthropomorphic character.
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I’ve been sculpting the mushroom by hand in
ZBrush‘s ‘Dynamesh’ it still needs a bit of work but I wanted to see it rendered in Keyshot (basic).
I might start the ground and hill before I finish the mushroom so I can set the stage and maybe play around with some camera movements in
Copyright Jesse Velasquez, TrappedInFlesh.com
So I have finally started my “
Mushroom Hill” project. First thing I’m going to build is the Mushroom. When I first thought of the concept the original plan was to animated it in 2d, but since I have ZBrush and Blender is available, I decided to give a go in 3d.